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Rafux said:
UncleScrooge said:
Rafux said:

Why would I buy a WiiU for GTAV when my PS3 or 360 can play it?


No. GTA V (among others) would convince you to buy a Wii U for it would prove Nintendo will get full third party support this time. Makes more sense that way, huh?  

OT: Why not? The only thing that could stop Rockstar from making a port for the Wii U would be a general lack of trust in Nintendo platforms. And this is just what Nintendo wants to tackle with the Wii U. GTA V, Assassin's Creed 3, Resident Evil 6, Call of Duty... all of those can be easily ported to the Wii U. If Nintendo can get them all they'll get the "core" gamers, too. It's like Pokemon but with gaming franchises

 

I know what you are saying WiiU is the "Mario box" + 3rd party but it will be released holyday 2012 and 6 months later Sony and MS will announce their new consoles (maybe a  2014 release date but who the hell knows), in the meantime until the 2014 release date PS360 can still play current titles and then when the new consoles come they will make the switch. I really think the diference between WiiU power and nextgen consoles will be the same as the Wii with current consoles. 


I see where you're coming from but I doubt there will be a huge difference in power. The current HD consoles clearly overshot the market back when they were released. Sony and Microsoft will a) try to avoid overshooting next generation and b) try to avoid selling their consoles at a loss. I expect the Wii U to launch at $349 and the other consoles to launch at $399 one year later. They'll be more powerful but most likely in the PS2 - Xbox range (the Xbox was roughly 2x as powerful as the PS2) since Microsoft and Sony will include big HDD's and most likely Blu-Ray players in their platforms which Nintendo won't. I guess we'll see Wii U / PS4 / Xbox 3 multiplats with the Wii U version probably running at a lower native resolution (600p vs 720p... or 540p vs 1080p in extreme cases) and sporting lower res textures. In the end third parties will benefit from multiplatform releases and a smaller jump in processing power as they'll want to keep development costs as low as possible on a userbase as large as they can get.