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Pemalite said:
Attoyou said:
Hope the AA is improved over uncharted 3...worst part of U3 for me.


Don't have your hopes up, Anti-Aliasing is expensive, they mitigate that somewhat by using Morphological Anti-Aliasing which is a post-processing effect which can actually be dedicated to one of the Cell's cores, but it still has to use RAM, which is in short supply on a console.

To me the graphics in uncharted and the last of us seem only average, but the art looks fantastic which brings it all together. Just wish they would bring it to PC where it can be done some justice, beggers can't be choosers I suppose.


MLAA uses a lot less RAM compaired to MSAA, it's one of it's main advantages in that it doesn't use a lot of RAM. Also getting MLAA on just one SPU would be an amazing feat, Killzone 3 used 5-6 for it's MLAA.



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