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monkeymonk65 said:
God I am disapointed in this game. I swear if the Zelda on the WiiU uses motion controls I will be pissed. The game really isn't that bad it's just not Zelda. Let me just get this out of the way first, there is WAY to much diologue. I don't want to sit through a century of diologue before I even get to play the damn game. The overworld... oh wait there is no overworld. This game feels like one big boring dungeon with a few exciting moments sprinkled in. Zelda NEEDS an overworld. The motion controls really do work I just don't like them. When I play a video game I want to turn on my Wii, sit my lazy ass down, and press buttons. That is what video games are. What I don't want to do is stand my lazy ass up and swing my freaking wiimote all over the place just to play the damn game. The graphics are nice, but I don't like the art style. Twilight Princess does not mesh with Wind Waker. It's one or the other. I let this drag on for too long it's just that after playing the masterpiece that was Twilight Princess I expected a ton out of this game. Instead I get Zelda flipped on it's head with no overworld, a novel worth of diologue, overdone motion controls where they don't need to be, and a stupid art style. Probably the worst Zelda ever (not including the CDi garbage). Still decent though 6.5/10. At least the music is ok....

You know, I've heard these complaints often (especially on GameFaqs) and I still don't get it. I mean I managed to play the entire game rather comfortably without doing any kind of insane movements people are appearing to do to play the game. At least for me, playing with defined and short moves was much more efficient and that's what made the experience rather nice.

Probably just me though



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