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amp316 said:
Roma said:
Pavolink said:
amp316 said:
As long as they stay away from Metroid I'll be fine with them.

But the gameplay was fantastic.


Indeed it was great!

 

but i'd rather have Retro do the next one

No guys, it really wasn't.  Repeatedly tapping the D-Pad so I can dodge everything is not good gameplay.  Neither is that nailed to the ground while I shoot missiles nonsense.  I'm a big Nintendo fan and a big Metroid fan, but that game was bad.

There were some correct points, i felt. Namely i believe they found a good way to replicate the feel of 2D Metroid gameplay (if not the spirit of 2D Metroids) in a 3D space. The dodge mechanic felt like a natural addition for very fluid movement (which i'm finding is increasingly more important to me in a game). The first-person aiming mode was smooth, but ultimately unnecessary.

Essentially, if they dropped first-person-aiming and replaced it with "press minus to switch weapons," and restored Super Missiles into their own class, then made the game more exploration-friendly and restored health/missile pickups, you'd have something quite good.

What they should do is remake Metroid II with the Other M engine, but make the adjustment for missile usage. Then we could really test its viability



Monster Hunter: pissing me off since 2010.