| Zim said:
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You showed some clear cut "exceptions" to the rule. Tendency refers to the most part, and for the most part, third parties haven't done well on wii. Factual statement. I'm also sorry you're getting all bent out of shape about it that it's distorting your view.
I'm not changing the issue, you are missing the point. 2m vs ~1.5m is huge? It's only huge in your eyes because you look at the difference between HD CoD and MW, and translate it to the wii. Sure it's 25% difference but lot's of games do that from sequel to sequel. Look at resistance 1 to 2, 4m vs 2m, and then to R3, it's 2m to 1m! Drops of 50%. There's a long list of games that drop like that. Most wii game sequels have that drop. Look it up.
What you're confusing yourself on, or misunderstanding me on, is that comparitively across platforms MW didn't do as well on wii as CoD. But on the same platform, it did about normal. I illustrated why a game like MW was able to do so well on HD, and why it couldn't on Wii, and so starting with the idea that MW is just a normal game without that strength,...it did as well as CoD.
When I said "able to sell", I was referring to "able to sell like HD", hence all the comparisons to HD and strengths on HD.









