RolStoppable said:
That's not how I meant it. I said "bring an established IP to all platforms". In the case of Resident Evil, RE5 would have remained the 360/PS3 game that it is (which sold millions) and the Wii would have gotten its own full fledged RE title that would have sold two million copies minimum (because the RE4 Wii port was already very successful). Capcom should have figured: "Hey, we are successful on the 360 and PS3, why shouldn't we also try to be successful on the Wii?" Of course something has to give, so some other Capcom game would not have been made. Capcom had a good range of HD flops (like Bionic Commando and Dark Void) and these developers might have been able to make a good game on a machine that is less demanding. You know, like Free Radical used to be top notch with the Timesplitters series last generation and then wasn't able to handle the new development environment of this generation with the mediocre Haze. |
I don't think it's so simple. Developing on a weaker console is not necessarily easier, you have to learn how to use the console, spend time to understand how things works. One of the reasons why IMO there are soo many shooters, made with Unreal Engine 3 in particular, is because it's simple to produce them. The UE3 eviroment is specifically made to develop FPSs and it's optimized for X360 and PS3, this makes things a lot easier from a programmer point of view, add that publishers have trained their staff to specifically to use UE. What I mean is, if you are a low to average team it's probably easier to develop a decent game on HD twins than developing a good game from the ground up on Wii.
If Bionic commando and Dark void flopped it's because they were bad games, this could mean 2 things: the dev teams were not good enough or simply they didn't have enough time to fine-tune the games. In both cases, if they decided to develop on Wii, the results wouldn't be so different.
Haze was a launch title and was rushed, is not a good example, on the contrary it confirms my first statement. Free Radical had to get accostumed with the ps3 hardware (and its known the cell has been tricky for some time), even a good team needs some time to learn how to work on new consoles.







