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Resident_Hazard said:
radishhead said:

You have a point, my friends - but I argue that it's more complex than that - I believe that after years of neglect, the Nintendo fanbase has adapted to effectively phase out all caring for these otherwise blockbuster titles. I'm suggesting that even if a Nintendo console, for example the WiiU, was to get a "true" version of the aforementioned titles, then they wouldn't be purchased by the Nintendo fans. If this is true, then it means that the 3rd parties are right about their suspicions that their games don't sell on Nintendo consoles... but the irony is that it would be them that caused this effect in the first place through their negligence.

So, I ask you this question. Let's use CoD, since it's probably the most popular of these franchises - if a mainline CoD game was to appear on the WiiU, would you buy it? If not, is it because you've grown to not care about the "blockbuster" franchises anymore?

Discuss.


Nintendo gamers are anything but enlightened.  I spotlight this note from your initial post:  Nintendo gamers didn't start phasing out 3rd party companies after 3rd party companies started ignoring them--it was entirely the other way around, and has been that way since the N64.  

Nintendo gamers ignore third party games and companies en masse.  Worse, when it came to the Wii and DS, which were championed as reinventing gaming and ushering in a world of different games and unique perspectives--the Nintendo fans cheered.  Then ignored damn near every unique title to land on either system--including some from Nintendo, such as Sin & Punishment.  

You're right that Nintendo fans won't support 3rd party titles on the Wii U--because they don't support them on any other Nintendo system either.  A fantastic example is a brilliant Grand Theft Auto title for the DS struggling to be the worst selling GTA game in two generations.  Unique exclusives on the Wii like Deadly Creatures, Cursed Mountain, Lost in Shadow, Red Steel 2, No More Heroes 2, House of the Dead Overkill & 2 Resident Evil shooters (originally exclusives), among others went largely ignored as Nintendo fans balked and cried foul at the very games living up to the intentions of the Wii.  

 

Nintendo fans (and the fanboys worst of all) have become incerasingly closed-minded towards anything that isn't crowded with Mario, Link, or Pokemon.  In the end, all they wanted on the Wii was the "same old crap" as everybody else--exact same Resident Evil, exact same Call of Duty, exact same everything.  They wanted nothing to do with anything that was different, unique, or exactly what the Wii and DS were intended for--the very thing they once championed of the two systems.

No way are we dusting off the old "talk about niche games that would have failed on any platform and claim they failed on Wii/DS because Nintendo can't sell third party games" bit again.

I'll run it down just because i have to, i suppose.

Sin & Punishment 2: niche game in several ways, not the least being that the game was utterly fucking incomprehensible, and despite being in the arcade shooter genre which has a decent enough appeal, the game was stylistically designed to really turn people off. It might have done slightly better on another platform, but not substantially say.

GTA: Chinatown Wars: like a moth to the flame, everyone who tries to make the "Nintendo can't sell third party games" argument keeps coming back to this game, but the Proof iS in the Pudding.

The next three go in a batch as niche games. Deadly Creatures, Cursed Mountain, and Lost in Shadow were all obviously designed to be of limited appeal, just that THQ was too stupid to figure it out in DC's case. Cursed Mountain and Lost in Shadow are a bit more tragic, but again, really stylized games don't do that well (stylized in the sense of not having rather accessible goals or ideas, like Lost in Shadow's shadow tag system, or Cursed Mountain being a horror title with a rather obscure idea as its foundation)

Red Steel 2: stylizing, lack of local multiplayer, grinding similarity all throughout the game, this was a conceptually flawed title.

NMH2: somewhat less explicable, at least regarding why it performed worse than the original, unless we go in for the idea that NMH was a style-over-substance game (which, despite my love for it, it very much was) and that turned people off from buying the sequel, and again we're talking about super off-beat games that likely wouldn't have done well elsewhere

House of the Dead Overkill: this game sold rather well, actually. Sega just sent some mixed signals about its sales

RE Chronicles games: Umbrella Chronicles did quite well, but Darkside Chronicles presented nothing that was compellingly different to prompt people to buy it.

In short, wrong.



Monster Hunter: pissing me off since 2010.