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happydolphin said:
o_O.Q said:

" you mostly a year to hope for another title to make fully required use of the DualShock and making full use of its features."

not having something required suddenly means that you can't use it to its full ability? and besides that, what control features did prior games not make use of?

It can use one or all or none of these features:

- Vibration

- Pressure Sensitivity

- 360 Direction

The question is, which games made use of which. We know that Ape Escape required the Dual Shock, so it's not a surprise that it uses all 3.

 

"like FF for instance"

FF is a dumb example to use for this context obviously because it isn't a game that allows for control in 3D

much better examples would be as i mentioned before 3D games such as mgs, resident evil and spyro

Spyro:

http://www.answers.com/topic/spyro-the-dragon

Spyro the Dragon also supports the Dual Shock Analog Controller so you can feel every hit, gallop and jump during your adventure.

It seems the rumble feature was supported, but that's it. It may also support analog controls but I'm not sure.
Resident Evil 2 required the purchase of a re-release, as RE 1:
After its initial release for the PlayStation in January 1998, Resident Evil 2 was reissued and ported to other systems, often gaining new features in the process. The first re-release was the Dual Shock Ver., which incorporated support for the vibration and analog control functions of the PlayStation's DualShockcontroller.

Dual Shock icon:
A DualShock icon in the back of the game box meant the game support the dual shock features: vibration, analog controls. It could be one, but not the other. For example, some did not feature vibration but offered analog controls, the converse is also true. 
Can you do some research please, I really don't like debating with you, you're very sloppy.

""I understood your intent, but watch the bait and switch, it makes it hard to debate."

thats the thing... i didn't do that, you clearly said i said something i did not"

"Sounds good. So do we drop the "sales volume means bringing it to the masses argument",since you don't agree with that anyways?"

that wasn't what you accused me of saying so i don't see why you would quote that as its completely unrelated

and as i said before i only reffered to that point because nintendos fans tend to speak of the wii in that context but when it comes to the n64 things suddenly change

So what is the quote (I've done enough digging, it's your turn), and what argument are you not holding to, so I don't waste anymore of our precious time. I want to know what not to argue on, so you won't tell my "I didn't say that in the first place". Make yourself clear.

"It seems the rumble feature was supported, but that's it. It may also support analog controls but I'm not sure."

i played spyro myself it supported both

 

"A DualShock icon in the back of the game box meant the game support the dual shock features: vibration, analog controls. It could be one, but not the other. For example, some did not feature vibration but offered analog controls, the converse is also true."

"Can you do some research please, I really don't like debating with you, you're very sloppy."

research? you just posted the one of the most stupid misinformed things i've ever read in a post on this site with a link to forum posts as a "source", i'm starting to question if you're really being serious at this point or kidding around

 

"I want to know what not to argue on "

lol what are you trying to say here? if you quote my posts and call me out on things i say ( or have never said ) doesn't the onus fall on you to make sure you understand what is being said and also that your posts are relevant to what was said?

here i'll go back

this is an example of what i'm reffering to in action 

 

"

"This defeats your improving on what Nintendo offers and bringing to the masses argument."

i never ever made that argument because for me nintendo, sony and microsoft have just been improving on designs that were present previously

You most certainly did"

post 1 : 

"uess i misinterpretated what you said there and besides there were several consoles that used analogs before either of them like the vectrex... but in terms of relevance going by sales the ps1 and ps2 sold more than any of nintendo's home consoles so far

so i'd have to say that they played a bigger part in making analogs relevant ( if sales is what counts in making something relevant )"

i didn't say anything here about improvement at all

 

post 2 :

 

"to your first part i'm not really sure what all the text is suppposed to prove i never argued about which was more ergonomic, had better design etc all i stated is that analog thumbsticks is not something that nintendo brought to gaming

yes i would agree that they improved upon it and the controller in general but the same could be said of microsoft and sony, my main gripe is that i see many nintendo fans praising nintendo for their work with analog sticks when really for me they have only been implementing their own take on them like microsoft and sony after implementation by other gaming companies that aren't mentioned in this regard at all"

i'll just assume you mean this part "yes i would agree that they improved upon it and the controller in general but the same could be said of microsoft and sony"

where i actually said nintendo, microsoft and sony improved on analogs and controllers"

 

"Make yourself clear."

excuse me but thats hilarious, you say i've said things i haven't said and expect me to make myself "clear" lol