Darc Requiem said:
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I never said the contrary, but ... that's still mostly incorrect. There was much more at play that cause Sony to win over 3rd parties, they barely had to do anything, 3rd party devs were swarming to them. Reasons were:
1) Nintendo's iron grip on 3rd parties and game policies (which were once needed, but evolution never occured to remove them).
2) Nintendo's business decisions: keeping a cartridge format (higher manufacturing costs, slower delivery time, generally useless complications), higher royalties, the failed 64 DD, and so much more. Refusal to support fmv cutscenes and boasting in-game cinematics. Nintendo was in a mess, really.
3) Sony's reputation in Music, Hollywood and Entertainment in general. The dev-friendly sdks and especially the use of more modern technologies such as CD's, off the bat and support for fmv cutscenes (à la Hollywood).
I remember cause I was there ;)







