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Slimebeast said:
You must show us your progress. You are very talented btw.

Is this done in Maya?


I'm using ZBrush right now.  Its a high-poly sculpting tool, its used to make super high poly models (This one has 9 million) and then you can use it to create a lower-poly mesh and export normal maps to make it seem high poly.  A lot of game studios use it.

I'm doing this because I'm meeting with an owner of a VFX company tomorrow.  I'm not sure if its an interview or not (its one of my friends uncles), but he looked at my resume and wanted me to come in, so I'm making this so I have something new/extra to show off.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League