happydolphin said:
Don't cut off the first year o_O.Q. Cut out all sales for games that didn't make use of the Analog sticks, since the masses would be using the D-Pad in such occurences, so it would not support your point in such cases, If you know what I mean. Then compare that to N64 total software sales. This will give us the right metric for software exposure to Analog experiences. Then you can divide each by their respective attach ratios and you're good to go for an indicator of exposure. Anyways we're grasping at straws. A fair position would be to say both platforms exposed it in relative terms to the masses. At worst, Nintendo exposed 5 times less users to the concept. But in all realism, considering the games that actually made use of the dual shock (and wikipedia says Ape Escape is the only one that made full use of it), then in all realism let's just call it fair game and say it's even, until someone finds the answers. I did some looking up online, but found little information on it. As far as I know, RE, MGS, FF, and all these flagships used the Dual Analog in very limited ways so as to ensure full backwards compatibility with the original PS1 controller. Everything it offered was possible on the D-Pad, the same cannot be said about the N64 controls. My personal experience on PS1 Analog controls for flagships is with FFIX, but other users can jump in to shed light.
Sorry, I should've been explicit. I meant this part of the post mentioning sales as a metric: "secondly i made the point i made because many nintendo fans say that nintendo made motion gaming relevant through the sales of the wii ( even though it has existed before now in other forms ) but then when it comes to analog sticks even though the playstation sold more than the n64 that argument changes" It was a reference to you using sales as an argument. I made sure to qualify my bringing it up by mentioning I understood your intent, but watch the bait and switch, it makes it hard to debate.
Good to know we're on the same page :P |
edit : well in terms of software sales ps1 > 900 n64 > 200 according to the platform tools page
its clear for me at least that the ps1 played a bigger part in pushing analogs from the pov of sales
"wikipedia says Ape Escape is the only one that made full use of it"
lol can you quote the part that says so?
"RE, MGS, FF, and all these flagships used the Dual Analog in very limited ways so as to ensure full backwards compatibility with the original PS1 controller"
how do you add limited support for analogs? as far as i would think you either have the capability or you don't
"I understood your intent, but watch the bait and switch, it makes it hard to debate."
thats the thing... i didn't do that, you clearly said i said something i did not
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"This defeats your improving on what Nintendo offers and bringing to the masses argument." i never ever made that argument because for me nintendo, sony and microsoft have just been improving on designs that were present previously |
You most certainly did"
"meant this part of the post mentioning sales as a metric"
cool if you had said that from the beginning and quoted that part there wouldn't have been a misunderstanding







