| RolStoppable said
Yes, it's Sony second generation in the portable market and despite there being lessons they could have learned from the PSP, they just repeated almost all of their mistakes. |
I disagree Rol, for what it's worth... Sony is making a platform with much more appealing software than last gen (imho), must more mainstream series (UC, LBP), and the price is better than the PSP's was at launch. 250 vs 300 dollars iirc. They also dropped UMD and went flash. That's lesson learnt. They then added touch gyro and all, much inspired from Nintendo and Apple, lessons learnt. Their packaging is friendlier and their marketing has radically improved (store poster, proper flagships chosen for launch). All these are lessons learnt.
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The Uncharted series is about twice as popular as R&C was back then, but is that enough to sell a system? Especially when the PSV game falls into the category sidestory, making it less desirable to play. And given PSP history, who's to say that most of Sony's PSV games won't end up getting ported to the PS3/4 later on? |
If games like UC help as flagships, then yes systems are sold because it increases confidence in a system to see the showcasing of said flagships. This and LBP as flagships are centerpieces to Vita's appeal, much Iike 3Dland, RE and MK are for the 3DS at the moment.
Sidestory or not, if it's AAA that's all that matters to the ordinary consumer and dedicated fan alike. Ported years later, and while they have the regular offerings on the home consoles already, it's my understanding they will stick to the portable copy rather than buy the port on the console. MH in japan shows people chose the portable version. Home console only players obviously got it on their home consoles, they don't buy portables anyways. But at least those who would buy portables, even those on the fence like you allude to, if the portable system is interesting enough, will prefer to stick to the portable copy, rather than shun the portable offering "just cause it's comin on my home console anyways". Why wait when you can have it years sooner on a crisp OLED and play in the privacy of your room (for instance if your home console is in the living room)? Imho.
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My point about outdated graphics is limited to a counter of the argument that the PSV will offer graphics like a home console on the go. In less than two years from now, this won't hold true anymore. |
Ok
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Move wasn't hard to understand for anyone, it's essentially Sony's Wii Remote. Therefore I consider your counterpoint weak. Nobody buys a dedicated gaming machine for downloadable games, much less so for indie games. |
It's not about being hard to understand for onsumers... It's about marketing and timing. With Move being introduced as an add-on, while the Wii was the de facto way to go for stick-based motion gaming, you are comparing apples to oranges.
@italics. Some do. Especially a portable... It'll be a big selling point for me. Do I constitute the exception of touch controls-enjoying portable gamers? I wouldn't think so. I'm quite the typical consumer actually. I buy a few hand-picked games (generally flagships), and download virtual offerings that I like.
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I don't think a spike in PSV sales during the holiday season would surprise me, because we know months in advance which games are coming and what they are going to be like. What we know is that through August the PSV will have a rough time |
Fair enough. The PSP had a good first year so that'll be hard to beat I think. It certainly won't surpass the 3DS. But come year 2, I see the Vita taking off thanks to more flagships and good word of mouth on a genuinely good portable. Couldn't say I had the same outlook on the PSP.







