happydolphin said:
From the images of the controller I never imagined anyone holding it with the thumb the precision looks impossible to achieve due to the height of the stick, rigid design and poor grip. Add to that the article on its controller I sent you which mentions it was made to resemble the arcade sticks and you can understand why I'm skeptical of what you're saying. It could've been wishful thinking on their part, but I have a hard time believing people used it with their thumbs, I beg your pardon. Rather I see people playing on the floor, gripping the analog stick by their left hand with 3 fingers.
If the PS1 didn't make use of pressure sensitivity in its games, not in depth, not even in 360 degrees rotation as far as I remember, then 1) it was a waste of harware tech which Sony provided in the dualshock, and 2) it is a considerable downgrade from Nintendo's offering software-wise. This defeats your improving on what Nintendo offers and bringing to the masses argument. @rant. Your failure to understand its importance defeats me, after two gens of its use PS2 and Wii gen. Point is, Nintendo had it first, PS1's dual analog without pressure sensitivity is an afterthought and Software-wise, Sony didn't offer barely anything to the masses with it, I would be hard-pressed to be proven wrong with software numbers. I'm talking about the gaming experiences, not having two sticks hanging out of your controller. More games were sold for N64 with the full analog experience than the few games that may have offered that experience on PS1. This also addresses your last point. Again, not only did Nintendo bring it to the masses as software sales will tell us, but hey also put in the costly R&D to achieve it. They certainly get my vote for innovator and populariser. |
"If the PS1 didn't make use of pressure sensitivity in its games"
...so you're making an assumption... ok just checking because honestly i can't remember if it did but i'd be inclined to think that it did
"1) it was a waste of harware tech which Sony provided in the dualshock, and 2) it is a considerable downgrade from Nintendo's offering software-wise."
thats your opinion, furthermore i'd consider the dual analog controls far more important for the ease of use they gave to camera control and other functions
the n64 didn't have that and nintendo's inclusion of dual analogs later gives credence to the fact that it was a significant step forwards
"This defeats your improving on what Nintendo offers and bringing to the masses argument."
i never ever made that argument because for me nintendo, sony and microsoft have just been improving on designs that were present previously
"More games were sold for N64 with the full analog experience than the few games that may have offered that experience on PS1"
the full analog experience? how do you get that without dual analogs? and if it was why did nintendo add another analog afterwards?
and furthermore i'd be inclined to think that the ps1 sold more games with analog control than the n64 hence me saying that it brought analogs mainstream to a greater extent
"They certainly get my vote for innovator and populariser."
your opinion, i'd say all of the current three added their own innovations but initially the ps1 drove its popularity more due to its sales







