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S.T.A.G.E. said:
Mr Puggsly said:
S.T.A.G.E. said:


In Microsoft's "Kinect for the Core" campaign this is actually one of the games they are aiming to suck us in with as a core option. The Wii has more aptitude than the Kinect without having to water down everything and put it on rails. Microsoft is leaving these devs with an extremely hard task to prove. Quite frankly, I feel sorry for them. 

This is what I see in my head (LOL):

Microsoft: Hello Lucas Arts, we bought this thing we named Kinect from Prime Sense, and we dabbled with it a little. What we want to do is make a blockbuster Star Wars game for it?

Lucas Arts: Ok.......how?

Microsoft: Just do it, we'll publish it. 

Lucas Arts: Ok... its your money. 

You feel sorry for them? All they have to do is deliver a half decent game and it could potentially sell a few million. I don't think they need your pity.


Dont get me wrong bro, if we're talking casuals you wont hear an argument from me, but if you're campaigning that the core will salivate over this shit you're just crazy. Microsoft is campaigning this as well as a couple of other games to get the cores attention, but the most that can be come up with is voice command on Mass Effect and controls for Ghost Recon which will definitely be second to the controller and barely an option. The casuals? If they even touch those games good luck. 

In my opinion, the core Kinect campaign isn't a genuine effort to appeal to core gamers per se. It just showcases the Kinect library offers more than dance and party games. These core Kinect titles help broaden the audience but clearly they're designed to appeal to Kinect's primarily casual audience.

You're so concerned with Kinect as a core device but that's not the audience is was designed for. Kinect was designed to appeal to casual audiences and its been a massive success at bringing casual gamers to the 360. It doesn't matter if Kinect ever appeals to core gamers, its already been a far bigger success than anticipated.



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