superchunk said:
1. Its a cart based game system, it shouldn't require extra memory for game related information. I absolutely agree, especially since we were first told that DLC and saves would be saved to the carts. Games sizes also prove that the memory cards shouldn't need to be mandatory. Either way I am pretty sure most would get a memory card at some point anyways and I was always going to grab one within the launch window, if not the launch itself. 2. Sony's choice to use proprietary cards vs SD cards is a massive fail and disservice to everyone. SD cards are a fraction of the cost of these cards. This is another I agree with, although I do wonder one thing. Is a standard SD card have the speed required to house games like these? I am not sure what kind of memory speed is required for a game like Uncharted to run without hiccups. 3. I never said SD cards would save Sony money... I said they'd save users money. I did save not having two skus (remove 3G) would have the potential to save Sony money as it would simplify production and delivery. I too believe the 3G is useless, especially since it is mainly for the social features like messaging, which all of us will be doing on our phones instead, not to mention I aint wasting no money on another 3G data plan, paying for (1) is expensive enough. I will be putting my phone into tethering mode (Thank god for custom ROMS, no need to pay AT&T to enable tethering... -__-) and just latch onto it's WiFi signal if I REALLY need to do something on the go with the Vita. |
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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