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Kasz216 said:
SWORDF1SH said:
Kasz216 said:

seems like a REALLY specific subjective situation to me.   I could eaisly note that I knew nobody with a chipped PS1.  Or PS2... only piracy ever being chipped Xboxes.

Also... that's not a lot.

It mor or less proves my point. 

The number of copies pirated that would of restulted in actual sales is generally very small and those piracy numbers are actually extremly small compared to other media.

Compare.

http://torrentfreak.com/top-10-most-pirated-movies-of-2009-091220/


How do you know? Thats seems subjective to me unless there was a study on every single game pirated.

I say a study on every single pirated game because each game game is a different case. People who bought Gran turismo pirated would of got it because they really wanted and would be more likely to buy it if they couldnt get it pirated than somebody who got, lets say, actua golf pirated because they are more likey to have got it pirated because they was curious or just got it because it was cheap.

My point is you can't say its say "The number of copies pirated that would of restulted in actual sales is generally very small and those piracy numbers are actually extremly small compared to other media."  without you actually providing the right facts and why provide a link to pirated movies but not top pirated game. So how can we compare?

Somebody made a good point on here though. Piracy in some cases can build up some franchises because when people get older they tend to start to buy the games. From my experience I got Metal Gear Solid and Gran Turismo pirated. I love them and bought MGS2, MGS3, MGS4, MGS1 (PSN), Gran Turismo 2, GT3, GT4, GT5P, GT5 at retail. Not a bad return from losing a few quid on 2 pirated game

That's a logical fallacy for sure to argue that each game is a unique situation.  If that's a case 90% of science would be usless.

Also uh... he posted a link to top pirated games.  So i responded with a link of the movies, it was about 10 times difference.

Though yeah, piracy does have a lot of positive effects too, I in general didn't want to get into it, because when you mention the positive effects people tend to get a bit pissy because it doesn't fit with their world view.


Sorry didn't see his list so I retract what I said about your link. But I stand by my opinion and I think it holds some weight. Each game would be a unique case for the reasons I said above. Crash being one of the more popular games would of had more people buying it pirated and also an higher percentage of the people buying it pirated would of bought it if piracy wasn't an option.

But anyway is there a study on piracy Would of/wouldn't of bought it ratio rate if piracy wasn't an option for games in general. Would genuinely like to see it.

Edit: I just read his links and 4M+ illeagal downloads for some games is huge. also consider that games retail for 4x as much than movies so 4x more of the profit lost. It also could be even more copies because 1 download can be burned onto numerous amount of disks.