EncodedNybble said:
I personally wouldn't want to develop for the Wii if given a chance to develop for the HD twins because the Wii doesn't offer ways to advance my skills in the way I want to. Speaking as a game developer and engineer, most people like me want to keep advancing their careers and learning new things. The PS3 and 360 offer a different toolset to work with thant he Wii. The tools and skills that some people have been nuturing and advancing (graphics, AI, "cutting edge" type stuff) for most of their careers could continue to grow if they work on the HD twins and wouldn't necessarily grow if they worked on the Wii. Thus, some engineers just flat out would rather work on the HD twins for the sake of their careers and knowledge. No, I'm not saying the Wii doesn't offer learning and advancement of skill set in other skills. Developing for the Wii can definetly advance optimization, dealing with new input methods and drastic changes in game design but I would think these skills mainly fall to game developers and not engineers. just my opinion of course, I could be talking out of my rear end. |
No, you are absolutely right. My 2nd cousin works deep at Ubisoft Montreal and he was of the same attitude. Did not want to work on Wii, wanted to work on HD twins. And being in the Software field myself, I have lots of friends who held a similar attitude. Those who worked on the Wii considered it purely their jobs, whereas those who worked on the HD twins were passionate about it.
It is not a conspiracy, for sure, but it is a phenomenon that can't either be ignored. You bring up an excellent point actually. The hope is that this trend will change with the Wii U, and that this time devs will no longer have a reason to snob Nintendo's console.







