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I highly doubt that individual character models will consist of polygons numbering in the millions next gen. Maybe over the duration of a full second at 30 fps lol, but certainly not over a million every single frame. That would mean you'd be going into "Avatar" territory having a total number of fully rendered polygons onscreen at any given time numbering in the billions... what kind of mass market, consumer-friendly hardware can support that?!?



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.