zarx said:
| Slimebeast said:
Why only 75K when Kratos and Uncharted already have 30K this gen? 75k per model would only be a x3 increase when next gen hardware possibly will be 10 times more powerful.
|
And last gen games had up to 10k for the highest poly models during cutscenes just like this gen tops out at 40k for cutscene models. But the average last gen was arround 2-4k for a main character in game and this gen it's arround 10k augmented by bump/normal maping to give the illusion of much more detailed models. Next gen will have high quality bump/normal mapping and much more importantly Tessellation which means detail can be generated from a displacement map in real time from a lower poly model allowing for Samaritan level closeups without having to actually store and load the full detail model. If anything 75k is optomistic TBH, other factors are more important like lighting and textures plus the draw distance and the number of characters you can have on screen.
|
Okay, that explains the proportions very well.
A question on Tesselation in next gen games. Can they put different levels of tesselation like with AA and AF or is tesselation just an "on" or "off" function? Like in the Unigine demo I hate the extreme level of tesselation on the rocks on the pavement, it's totally unrealistic and looks stupid with heavy tesselation like that.
http://www.youtube.com/watch?v=bkKtY2G3FbU
http://www.youtube.com/watch?v=DJ69oChXH5g&feature=related