By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Khan said:
Yes, i am positive that Link's Awakening had a hard-save. A blessing and a curse because i would occasionally mentally swap positions of the "Power" and "Start" buttons, and turn off the console forcing me to go back to my last save-state

Perhaps its like on the Wii Virtual Console, where they treat the matter of save-states differently depending on the console (like N64 games lacking soft-states that every other console had). GBA games all having the ability to save in-game could be the reason against that. Or just because Link's Awakening was early on and Nintendo didn't really know what they wanted to do yet


I think it has more to do with the idea that the ambassador titles just didn't have all of those fancy extra implemented yet, and we'll see more of them when more NES/GBA games become integrated with the Virtual Console in the future.