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Lucas-Rio said:
ksv said:
They are dumbing Zelda down in many ways.



LOL, Skyward Sword has by far the most deepest and cerebral enigmas of the whole serie.


Deep cerebral enigmas? Where? It started off well with the eye in the first dungeon (which took my a while), and figuring out how to trick Ghirahim in the first fight, but after that, I only had a little snag in the desert ship because I missed the lifeboat, apart from that everything was very linear and straightforward. The timeshift stones in the desert and desert dungeoens were cool, but there was nothing much to figure out, you just hit the switch, keep going.

Silent realms didnt have puzzles either, they are just simple labyrinths, you figure out a good route and that's all, you dont need to figure out HOW to get to the different tears.

But it doesnt need to be "cerebral enigmas" anyway, it's exploration that is fun in Zelda, not puzzle-solving. My complaint is not with the dungeon design or difficulty in the puzzles themselves, it's with the constant stream of information from Fi or other characters that DENY you from figuring stuff out, because they just tell you directly what to do! THAT is what they should get rid of. Not completely, but scale it down a lot, and make most of the info optional, so you are struggling, ask Fi. Don't have Fi tell you stuff you already know! it is just ANNOYING.