| Roar_Of_War said: The first Zelda is the best if you cut out the aged vague direction, but Zelda should have remained that non-linear forever. It should have been about combat before puzzles, always. |
This is something of a fallacy; even in the first one, the environment was a much more difficult enemy - and more of a focus - than the monsters. Zelda, even Skyward Sword (but not including Spirit Tracks or Phantom Hourglass) has very few "puzzles" as such - what you're doing is figuring out how to progress through the environment, in keeping with the spirit of the original game. Non-linearity isn't the crux of the first game so much as emergent gameplay is.







