KungKras said:
I read his blog, yes and I find many of his points sound, because he backs them up really well, I mean for example, about Aonuma being the worst ever chioce of director of the series. But there are times where I disagree with him, his drunk on Darwin post was utterly retarded, and his labeling of creativity as something bad is just wrong. Creativity is a means to an end, not an end in itself, and not an enemy of good entertainement, period. So unless your definition of sheep is different from mine, I'm not a sheep. Still, you said Aonuma has been fantastic to the series, then did the DS games get sent to the bargain bin so fast? And why are they poorly regarded among fans? Critical reception is a bad indicator since we know how corrupt and sometimes incompetent reviewers are. innovation and creativeness does not equal good, they are a means to making something good, and that failed with the DS games, Aonumas "creativity" has just morphed those games into abominations. Is the approach of making "It's Zelda, now with .... Boats!/Wolves!/Trains!/Flying birds and robots!" a good thing and would you not just have a real evolution of the series into better gameplay, and more content, and more epicness? Do you really think it's great that Zelda has only increased in linearity when games like Elder Scrolls let the player do whatever they want (which was a selling point of the original Zeldas) Not saying leveling should have been incorporated, but the freedom and implementation of physics engines, monsters you don't fall asleep bettling, etc, are how I would imagine a natural evolution of Zelda. Do you think a guy who didn't even finish Super Mario Bros, should be a game designer at Nintendo? When you played Ocarina of Time, how did you imagine its sequel? |
The DS games are really very good games. People who complain about these games either did not liked the touch control, who worked very well, or either forget it was a protable game and by no mean a full scale home console episode.
I really like how the serie has evolved and how Nintendo is able to wow us at each episode with something new.
I don't want at all Zelda to become a RPG like Elder Scrolls, that's just not Zelda. I would have loved a bigger overworld in SS, and the overworld is one of the reason I like so much Wind Waker. But you can't have everything and no game is really the absolute perfection.