Kantor said:
5/10 means "mediocre" rather than "average". Since games cost so much to make, those which do end up being made are usually at least decent, which is why we end up with the 7/10 score. Playing a mediocre game, a 5/10, will be a dull experience, but the game won't be completely broken. This would be considered a below-average game. We could rejig the entire scale so that 5/10 reflected the new average, as in the scale that Edge uses, but that would cause enormous inconsistencies. A 7/10 from last week would be as good as a 5/10 from this week. If all gamers everywhere understood what was happening, and that 5/10 no longer meant "stay away", it might work, but I'm not inclined to trust a group of more than 100 million people (or even the majority of that group) to behave sensibly. So, we remain with the system that we have, and pray that perhaps one person in ten actually reads the review rather than coming to a rash decision based on the score. |
Maybe that's what a 5/10 means according to the way that the system is set up, but it makes no sense. I was a fairly good math student and know that 5 is exactly one half of ten and that should be average. Now I understand that problem that you, as a reviewer, have since a certain type of groundwork has been established. You make a strong argument about why 5's shouldn't be handed out to an average game.
The biggest problem though isn't that too many 7's are being handed out for average games though. The biggest problem is that 9's are constantly being handed out for good ones. A 9 should be saved for something special and not for every game worth buying.
Please understand that I am talking about gaming reviews in general and I'm not talkng about the VGChartz reviewers.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger







