Roma said:
Your right he can’t help it if he can’t read the manual. Its one thing to not be able to play a game and another to blame it on something that the game doesn’t even use! Even an icon pops up and tells you what to do. Read the text that comes up that’s why they are there and if you do those things you will have no problem unless something in the room is making the Wiimote go crazy or your Wiimote is broken! |
Game reviewers are expected to play a lot of games, a lot of genres, and a lot of control schemes. It's generally accepted that reviewers know a thing or two about how to pick up a game's controls, it's an adaptation they need. If a game's controls are wonky or hard to understand even for someone who does this regularly...then the controls are the issue. Just becuase some people can master it with ease dosn't mean everyone can.
For instance, I had absolutely no problems with the controls in dungeon Defenders, but I certainly see how someone else could, becuase they are complicated controls that take some getting used to.
Or, maybe he just doesn't like motion controls. I, for one, greatly dislike motion controls, and if I found them to be detrimental to the experience, then I'm going to say so. It's my job as a revewer to point things out that need to be pointed out and it's up to the gamer to use his brain to determine what is relevant to his interests. If it's clear that the gamer in question LIKES motion controls, it's fair to disregard the negative comments a reviewer who disliked the controls and focus on the other aspects. No reviwer can review for EVERYONE's tastes, it wouldn't kill readers to use their brain to filter out the parts of a review that don't apply to them. The dividing line of motion controls is something to consider.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







