| Play4Fun said:
I see. I suspected as much. Well, like I said, a couple of reliable guys who have had access to the dev kits and have given hints and a bit of info in the GAF Wii-U speculation thread about eDRAM, memory range that was in the devkits and bit of info on the CPU like there being a master core . Too much to dig through to link to but this is their speculation on how the console could end up. CPU The memory in the final system and how the custom-built GPU ends up will determine the size of the jump . |
Yea that sounds about what I know which means it's arround 2-3 times the X360 but with a 32MB frame buffer should be able to handle 1080p native without the performance loss like you get when you run over the 360s 10MB embedded framebuffer.
Then there is the first highly sketchy rumours of early dev kitts Xbox Next have specs of
6 core IBM
2GB DDR3
2GB GDDR5
Current dev kits have dual curent generation GPUs likely to simulate the GPU that AMD is still tapping out, they did this with the 360 as well where they had 2 x600s (and later a single x800) in dev kits until the Xenos was finalised. But this means that whatever GPU they are planning to use is more powerful than current single GPUs AMD make at the time and AMD make single GPUs that are more than 8x more powerful than the 360s GPU.
And just like Nintendo they are still tweaking the hardware so you can see why I think that a Dreamcast to Gamecube (~2-3x) style leap would be very conservative for Wii U to Xbox Next/PS4. With an even bigger leap (up to 8x the GPU) is more than possible and that will mean Samaritan level tech (not at 60fps and with slightly toned down tessellation tho,) Early 360 dev kitts were far less powerful than final hardware (dual core CPU, x800 GPU, 256MB RAM). And the PS4 is said to be more powerful again.
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