| Metallicube said: I think Zelda would be better served following more of the Oblivion/Skyrim blueprint, as in, more open-world, exploration focused. If you look back to the original Zelda on NES, and even Link to the Past and OOT somewhat, they are more in this style, and I think that's what the spirit of the series should remain. Zelda nowadays is becoming far too linear, more slow paced, and chatty NPCs. |
I'd argue that this was never really the case. Yes, you could go about the overworld as you liked in the first game (not in subsequent ones), but progression still required the abilities that emerged as you gained items, and the gaining of those items was often very linear withotu some serious lateral thinking.







