Now that I've had a bit more time to think about it, I'd also like for there to be less of a tutorial section. I'm not saying we need to be thrown into the deep end no matter what, I'm just saying we should get a sword early on. We should be made to learn the emergent function of the games in the order of their importance. Fer instance, sword should be first. After that we might could get a shield, maybe! It depends. Travel should come afterward.
Zelda is one of the best games in the business when it comes to emergent gameplay, and I'd like that to be more of a tight focus in the next game, even if it means that early on the story has to suffer a bit.







