| gitanil said: I completely agree with the rhythm game. No matter what I do, I can't get the remote to react sensitively enough. Games like these are supposed to be hard, and unpredictable and complaining about the difficulty, or the lack of helpfulness from the Oracle seems like a moot point. Seriously, to be completely honest, I like this game better than SMG. |
With some actions, like the rhythm game, it's intuitive to think that it's the motion sensor which is the relevant input, but it's actually the IR sensor which is utilized. It's looking for a streak of IR to flash by the camera on the beat, so a vigorous shake will fail if the wiimote isn't suddenly pointed at the screen.
Not to suggest that this confusion doesn't detract from the game, but it makes the rhythm game much easier if you know what input it's looking for.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







