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Skyward Sword got a lot of things right... and here's what I would want Mr. Aonuma to take from the game going forward:

1. The Dungeon is King: The dungeons in Skyward Sword were brilliant. Brilliant. Lanayru Mining Facility? Ancient Cistern? Skykeep? They were masterfully crafted, with each room filled to the brim with fantastic content.

2. (Well Done) Motion Controls: I've never been so engaged in combat before. Whether it's the satisfying shield bash (in your face Lizalfos!) or a precision slice on a quadribaba, there's no going back now. Most everything was superb with the aid of WiiMotion Plus (tightrope walking and skydiving were a bit iffy at times). And it can only get better from here. Even bosses were drastically (drastically!) improved to suit the style of this new control scheme.

3. Upgradable Gear... the Way You Want It: There's almost a game within the game of Skyward Sword of collecting rare items and bugs, just so you could upgrade your gear. But this is an element that could be greatly expanded in the next Zelda. Swordplay should be the main combat element in Zelda (and don't forget the ability to have different swords ala OoT and Majora's Mask)... but give the option to have more secondary weapon options. Want to be a bow-master? Well then go that route! Ball and Chain get you pumped? There's that too! Here's where Zelda's action can start to suit the player.

4. Diversity in Gameplay: Despite the fact that the overworld only offers three main areas to travel... these areas offer you so much to do. Whether it's the fact that these overworld areas could be (well made) dunegons in any other Zelda game, or when you're running for your life in the Silent Realm versions (loved these parts), or when each area is drastically changed by the third Imprisoned Fight (Faron Woods: Flooded, Finally Visiting Lanayru Gorge, going through Forsaken Fortress 2.0 in Eldin Volcano (this was brilliant)). It just offers you so much to do. The pacing in Skyward Sword was amazing.