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LordTheNightKnight said:
Play4Fun said:
LordTheNightKnight said:
"Also, The U-pad's components aren't going to cost, like, a $100 or more like some of you people seem to believe.
It'll be much cheaper to manufacture. About $40 - $60. The console components is going to cost more than $200 to make, not somewhere around $150 - $200."

Where did you get those numbers from? It seems as though you are engaging in your own wild speculation.


More like sensible speculation.

People are just assuming they're expensive because they see how expensive tablets, particularly, ipads are despite their low production costs.

The U-pad  has tech much less advanced that what is in the Ipad. It doesn't even have any CPU(1) and such things because it's the console that does  the   work.

It probably cost around $50 to produce and would retail at around $70/$80 if sold at retail seperately at launch.

The DS has more components than U-pad and Nintendo can sell those at a profit at $99.(2) There isn't really anything in the U-pad that isn't mature, inexpensive tech. That's how Ninendo works after all.

That leaves $250 - 260 for the console assuming they'll take a small loss to begin with as Iwata said they might or a very small profit at launch.

I'm predicting a $300 price tag minimum (Since Iwata said it would be more expensive than what Wii launch at $250) and $350 maximum with the console, a U-pad, Wiimote and maybe a nunchuk too, plus some game demos like Wii had.

The Wii U pad won't add a $100 price to the console bundle.


There are other kinds of processors than a CPU. Again, this has to turn a streaming signal into an image. That requires some kind of processor.

2. You're taking number of components as your factor? Are you really that ignorant of how tech works? And I can already prove your claim wrong. The screen is closer to the XL, which costs a lot more, due to the expense of a larger screen, which this controller also has.

This is ignorant speculation, not sensible. You're just making assumptions that have no basis in reality. Larger screens cost more money. And this kind of screen needs a processor to make an image.


 

Do you know what I mean by CPU? It's not a full on handheld. It's just a dummy controller that   streams from and to the console.

It doesn't have all the parts like CPU, GPU, RAM that a handheld/iPad would. It does not function on its' own. It just needs a transmitter for the high bandwith streaming. Similar to something like wireless HDMI

No, Im not taking number of components as my factor. Read it again. I'm saying devices like handhelds and iPads which work independently need CPU, RAM and such things to do their own processing. U-pad is just a dummy controller that is dependent on the console. All it needs to do is stream, it doesn't need all those parts.

I don't see how your XL point proves me wrong...

It's not the size of the screen, it's the image quality, resolution, touch capabilities, technology it uses.

Everything in the controller is mature tech available at reasonable costs, nothing cutting edge here, folks. This is technology that has been available for a while now.

This is sensible speculation made on GAF's Wii-U speculation thread. They're not pulled out of anyone's ass.