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The reason why Nintendo didn't implement a trophy/achievement feature in the Wii or DS is because neither platform relied heavily upon an online service that allowed everyone on the "Nintendo Network" to see what others were playing or communicate freely with random players.

Offhand, I'd say it was in the interest of privacy and security, given the fact that Nintendo platforms are first and foremost, family oriented or children oriented platforms. This explains the Friend Codes, which make it impossible to play with or communicate with complete random strangers online.

Safer? Yes. Conducive to finding random new people to game with? No.

We'll see how that changes with the Wii-U. If Friend Codes are still in effect, maybe not as much as some would like.

Anyway, there's little point in having an achievement system if you and the people with whom you share Friend Codes with are the only ones who can see your gaming exploits.

Personally, I find them to be a little invasive, but in a Facebook/Twitter world, people voluntarily offer just about everything about themselves for the entire world to see anyway, gaming habits are hardly private information.

What games you've been playing and how much you've been playing and putting that information out for everyone to see is really what game scores are about. They are more of an indicator of how much a gamer plays and less of how proficient they are at picking up Achievements/Trophies.