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oniyide said:
Xxain said:
HappySqurriel said:
I have no problem with downloadable content that costs money as long as the value of what you get vs. the price you pay is reasonable ...

Often the games I see the most potential for this are the games that fall into the interactive entertainment realm. These games regularly are a form of educational product and adding content after it has been released is of high value. For a game like Wii Fit adding additional exercises for $1 a piece would be ideal, or a game like Art Academy adding an additional series of lessons for $5 would be fantastic.


Correct .. now step out of fantasy land. When has this industry acted responsibly in regards to DLC? on average the industry as a whole gets a F on DLC. I know it's Nintendo but will they resist the greed?


Considering Ninty's pricing strategy?? Im going with greed.


I typically find Nintendo's pricing strategy pretty fair but based on a different evaluation process to other companies ...

As a result of this I wouldn't be surprised to see the downloadable content to be more expensive than many publishers but also contain much more value for the dollar. Using Mario Kart as an example, Nintendo might end up releasing additional content in $10 bundles but for that bundle you get an entire new circuit and several additional characters and carts while many other publishers would charge you $5 per track and $2 per character/cart.