| Mr Khan said: A decent sized leash, as others have said, keeps developers on their toes. Optimum video game development occurs when developers face just the right amount of adversity, whether that adversity is hardware limitations, executive demand, hard deadlines, or low budget. Too much adversity, and you get unhappy workers who either leave or see their output diminish, too little adversity, however, and you get pointless crap that nobody asked for This extends to most art forms as well. Anyone up for the Star Wars Prequels? |
This, all of this. I'm not saying that Nintendo should let them go off and do whatever they want, but they shouldn't hold Retro's hand through everything. A bigger degree of creativ freedom, along with the guidance that most other developers don't get should lead Retro to further greatness.








