DarkDesent666 said:
Mad55 said: You say sales alone dont make profit and state no other means of getting the profit. Just because a company doesnt make a game for a system again doesnt mean its because it did bad. The eternal sonanata developers release a game every blue moon their more well known for sound design what kind of expectations do you think namco had for that game givien the develepors history.Developers like hirunobu have stated they meet expectations with their games like blue dragon and lost odyssey. in my opinion making a budget jrpg only really benefits the ps3 more in japan not anywhere else. Also in another post you said the ff13 was hindered by the 360 bascially wheres the proof of that? You seem to be reaching real hard the developers have stated that they put everything they wanted to into 13 to make it complete. Your always gonna have extra game assets around from things that didnt fit or werent really needed. |
I said sales alone don't equal profit. Take LA noire, sold great, lost a ton of money. Usually when people make consoles games then stop making it on a console it's because it's not worth it and/or their last game did bad, it's one of the most common reason (another common one is the next gen comes out). Eternal sonata devs made 2 console games in a row then eternal sonata then switched to wii and then for the first time ever made a handheld game and are now making another handheld game. You really think that's just cuz? Both those games you stated haven't gotten a sequel either and were backed and published by MS, without MSes funding they would have lost money. In developers/publsihers opinions (as shown by their actions) making it on 360 isn't worth it unless MS is paying you and even then might not be.
http://www.eurogamer.net/articles/ffxiii-has-plenty-of-dlc-material-report It was all over the net, how did you miss it. What's more likely, they cut the content because they didn't wnat to add another 2 discs on the 360 or because they felt the game would be worse with it?
ishiki said: particularly... since the only thing the 360 can essentially do everything the ps3 can except hold 50gb in videos. I mean, the game was not magically linear because of the 360. It was a design choice. As was lack of Interactivity. Other games JRPG's on 360 have shown and as FFXIII-2 atleast in reviews seem to have pointed out, it's entirely possible to do all those on the 360.
If your making a budget game, the PS3 isn't really the best platform for JRPG's, particularly in japan, the DS and PSP were. Which is why many went there.
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Oh I agree FFXIII would have been crap either way, but they cut a ton of content because of the 360 and if they knew they might be porting it later it could have influenced their design choice in making it linear. Linear is alot easier with multiple disks then non linear. Also the ps3s spes if used well can handle better AI and more on screen action then the 360 can.
It's the best console for a budget jrpg, though granted the handhelds are a more profitable choice but that's beside the point.
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I see you just want jrpgs to seem like they really only belong on the ps3 as opposed to the 360. That link you posted never said those werent added because of the 360.Theres other interviews where developers of the team stated they got all the stuff they really wanted to into the game.ff13-2 is supposedly a much bigger game than 13 and will have dlc because the team wants it to have dlc unlike 13 which they felt was complete the way it was. those game assets that werent added to the game would not have made the game great and they were obviously not essential. And those three areas would not have required 2 more discs to add. all the data being used up was from cg cutscenes not anythign else really. And im not sure about la noire but i think the developers lost money because they took to long making the game and the technology they used with the cameras was really expensive. Rockstar might have profited though.