Mad55 said:
You say sales alone dont make profit and state no other means of getting the profit. Just because a company doesnt make a game for a system again doesnt mean its because it did bad. The eternal sonanata developers release a game every blue moon their more well known for sound design what kind of expectations do you think namco had for that game givien the develepors history.Developers like hirunobu have stated they meet expectations with their games like blue dragon and lost odyssey. in my opinion making a budget jrpg only really benefits the ps3 more in japan not anywhere else. Also in another post you said the ff13 was hindered by the 360 bascially wheres the proof of that? You seem to be reaching real hard the developers have stated that they put everything they wanted to into 13 to make it complete. Your always gonna have extra game assets around from things that didnt fit or werent really needed. |
particularly... since the only thing the 360 can essentially do everything the ps3 can except hold 50gb in videos. I mean, the game was not magically linear because of the 360. It was a design choice. As was lack of Interactivity. Other games JRPG's on 360 have shown as well as FFXIII-2 atleast in reviews seem to have pointed out, it's entirely possible to do all those on the 360. I still enjoyed it though, as I found it addicting and fun. But I understand the faults, and the reason why people would dislike this game.
If your making a budget game, the PS3 isn't really the best platform for JRPG's, particularly in japan, the DS and PSP were. Which is why many went there.







