DarkDesent666 said:
Sales alone don't make profit. They probably spent more making the games then ever before, espcailly since it was their first multiplat game and this gen multiplats have been more difficult and costly and they had to go back and add content for ps3 and they had to deal with. I didn't say ps3 is the only console jrpgs can shine but it's obvious that if you are making a budget game that it'd be prudent to only put it on ps3 rather then ps3 and 360 and especially rather then 360. Obviously the money MS was giving out was the only thing that even made it remotely worthwhile as neither company is releasing anything on the 360 and doesn't seem to be ever in the future. Also I don't think the games advertised when they released on the ps3 so if they got those sales with out advertisement or with less that says alot and really changes how the profit is spilt up. |
You say sales alone dont make profit and state no other means of getting the profit. Just because a company doesnt make a game for a system again doesnt mean its because it did bad. The eternal sonanata developers release a game every blue moon their more well known for sound design what kind of expectations do you think namco had for that game givien the develepors history.Developers like hirunobu have stated they meet expectations with their games like blue dragon and lost odyssey. in my opinion making a budget jrpg only really benefits the ps3 more in japan not anywhere else. Also in another post you said the ff13 was hindered by the 360 bascially wheres the proof of that? You seem to be reaching real hard the developers have stated that they put everything they wanted to into 13 to make it complete. Your always gonna have extra game assets around from things that didnt fit or werent really needed.








