By using this site, you agree to our Privacy Policy and our Terms of Use. Close

"Good for Minecraft, either it really is that good or there are a million stupid people out there."

Those were long term sales, before virtually any marketing. So that has to sell by word of mouth. The game would not have sold if it wasn't enjoyable for a lot of people.

Buying a game solely on hype, that's stupid, and is what makes front loaded sales.

"How do you know they give 7 points for it being a major game? hell of an accusation with no proof."

Have you not heard about some sites withholding review copies for scores below 7, and one reviewer actually being fired for giving a game a 6 (Kany & Lynch 1)? It's also something covered a lot on the blog http://gamejournos.com/.

"Take two is crazy, nothing surprising, but that is still the opinion of ONE of many companies"

Well it comes back to the comment that instigated this. Someone made a post claiming that the celebration over this game might get cut short solely because some reviewers here might not give it good scores. That would ALSO be crazy.

"Fanboys will be fanboys, you cant blame the system on the ignorance of some people. Thats almost like blaming McDonalds that you got fat."

I'm not blaming the system. I was STATING the system, but also pointing out that us here should know better than to let it decide our opinions (if we didn't already).

"I never saw sales as an indicator for a good game"

I wasn't really stating that sales should decide everyone's opinions. I'm stating they are better at showing at least one aspect of quality than reviews.

"Sales tell me that a game is accesible to play. THe easier the game is to play the more potential it will have to sell. COD is ez as hell to play"

Not really. Access ability just avoids driving people away, but it can go too far. Being dumbed down is no better than poor accessibility. Other M is Metroid, but dumbed down, while most of the other Metroid games are accessible. Those games sold better.

But again, accessibility is just removing one barrier. If the content is weak, the audience gets bored. Take the decline of the Mega Man series, when the control was just as accessible across the games (for the most part), but you're fighting the same robots and levels half the time.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs