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TWRoO said:
Michael-5 said:
Smeags said:

And Mario Kart will forever be srs business.

@Michael

Wario Stadium isn't my favorite course... but I have to admit that there's little out there that's better than hitting someone with a lightning bolt just as they're about to hit the jump.

That to me is probably the defining moment in Maio Kart for me. They have never repeated this type of track design and it's a shame. This always brought a shill in when playing local MP, people would even slow down last second to trick your friend screen watching.

Super Mario Kart also had the best ice tracks, but the penguin course on MK64 is probably the best 3D ice track.

And by that you mean what exactly? in terms of setting it in a stadium then the Waluigi Stadium from Double Dash is very similar. Wario Colosseum (probably my fave Wario track) is also a stadium but I guess as you drive on a metal grid the whole time rather than mud it's not really the same setting.
If you mean a track that crosses over itself and where you can lightning bolt someone in mid-air to cause them to return before the jump then there are many tracks that feature that mechanic (including Waluigi Stadium)

If you mean the silly mechanic of having to drive around the track again if you don't complete the jump, then no thank God that hasn't (I don't think)... and it especially shouldn't come back now that online multiplayer is becoming a big part of the game, because it won't take long before assholes come online with a guest who sits and waits with a lightning to piss everyone off.... at least with local multiplayer if your friend does it you can slap them round the head.

 

As for ice based tracks. I think Sherbet Land might actually be my fave (though I prefer the Wii version due to better controls, but the track design is the main thing I am talking about, which is similar between the two versions)

Close second is probably another Sherbet Land, from Double Dash. Followed by DK Snowboard Cross  (or DK Summit to the Americans) and then far behind is Frappe Snowland, which I found dull, though I did like navigating the penguin section. (once again it seems tracks you like are my least favoured... i'm gonna move this discussion to PM, as I would like to know your opinion on my ranking of various track settings (ie which Bowers castle is best etc)

Bold. You didn't have to drive much, I think it added 30 seconds to your time, and it was fun landing on people.

I guess with online multiplayer, it makes sense not to bring this back, but hey, people won't be screen watching and timing their strike.

For Sherbert Land, I actually prefer the Vanilla Lake Courses on SNES, but only slightly. Another feature I miss about retro Mario Karts is destructable ice cubes you can bounce off. Sherbert Land for N64 is a close second though, I don't really like the side ramps in Wii and DD. Also The other Snow level in MK64 was awesome too (Frappe Snowland). The tunnel at the end traps green shells, and dodging snowmen is awesome. Seems I like both the course ou hate and love.

I replied to your PM. MK64 basically won every category you sent, with a few going to DD and SNES.

 

Looking into courses.... I think Mario Kart GP could have had some good ones. Only played that game once though, wish they ported it to GCN or Wii (or maybe made a Retro course from it's roster.



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