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CGI-Quality said:
kowenicki said:

As for Microsoft:

They seem content to have a limited number of quality exclusives spread across genres, enough to encourage a purchase.  Their model is quite clear now I would have thought.... give people a reason to buy and then get repeat income from LIVE subs and LIVE purchases.   It's working extremely well.

Now most of why the 360 is where it is today is because of exclusive content (LIVE)/early exclusive game deals/shortening Sony's 3rd party exclusive resources/Sony's critical blunders regarding pricing and software. In America/UK, it's worked out for it to keep ahead, but Sony still has enough of a name around the world that Microsoft cannot just write off their exclusive offerings just because all of them aren't Gran Turismo-titans in sales numbers. They are, for the most part, successful enough to make a point and shape a brand, much in the way that Gears of War & Halo have done for Xbox.

To be fair, Microsoft had a strong lime-up of then exclusive games 2006-2008. In 2008 many of thse exclusives went to PC, and by 2009 PS3 had a strong (maybe stronger) purely exclusive lineup. Microsoft started off really strong, and it's doing well still by offering the cheap system, and pushing Kinect.

However I don't like their tactics. I know I own a 360, but I bought it early. Just don't like the way American brands push products. Turn on the 360 now and the dashboard is full of adds. The first clickable add is to extend XBL, and not the game anymore.

and someone did a tally before. If you sum up all the pure 360 exclusives and compare them to PS3. The grand sum is higher on 360 (largely thanks to Halo and Gears pulling insane numbers).



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