Reasonable said:
That's probably true and the price to pay. No open world has come close to handling narrative (and I include RDR, GTA, Skyrim and others in that statement). Open world means loss of narrative flow and character cohesion (although I do think there are ways this could be improved) at the moment. My expectation would be somewhat open, freeform encoutners along a structured narrative. Which suits me. I love narrative in books/films and while I wouldn't want it in all games I do want it in some and ND are among few developers able to deliver at the moment in this area. |
Definitely, and I would not expect this game to have an open world, as there is something inbetween sandbox games and 100% linear games.
Batman: Arkham Asylum is the example I like to use the most. The narrative was very exciting, and I never felt like it lost its impact if I strayed from the beaten path to explore for a bit. But once the story was over, I still had a game with an environment full of little things to discover. The gameplay was also open in a way that really empowered the player to play his or her own way, while still being closed off in many areas.
I've simply grown a bit tired of the old rollercoaster model. It's fun every once in a while, but it doesn't really bring me into the game that much anymore.
I hope ND will try to marry a strong narrative to a more open gameplay, such that the game leaves the player more in control of what is going on in the story and in the game compared to in Uncharted.