| Ssliasil said:
I direct you to this video sir, Nuaghty Dogs OFFICIAL The Making of Uncharted 2: Among Thieves... He says "At first we wanted to unload some of the pressure on the GPU by off loading some of the to work onto the cell processor...but we soon realized that the SPU was extremely good at that kind of rendering and we eventually ended up dong it entirely on the SPU do get much cleaner and much smoother graphics..." Thank you, come again. |
Oh FFS he is talking about post-proccessing
"Unbelievably, considering that the original Uncharted is still such a beautiful-looking game, almost all of its visual effects were achieved using the RSX graphics chip pretty much in isolation. For Uncharted 2 - and indeed many recent games - Cell is used as a parallel graphics processor working in tandem with the RSX. Tasks traditionally associated with the GPU are passed off to the Cell's SPUs.
What this means in basic terms is more time for the RSX to do its thing while the Cell takes care of the vast majority of Uncharted 2's excellent post-processing effects. Screen space ambient occlusion (SSAO), for example, was all done completely on the Cell."
Software renderers are far to slow compaired to GPUs that is why no major game has used one since 1999.
http://www.eurogamer.net/articles/among-friends-how-naughty-dog-built-uncharted-2?page=3
Also mentioned is the LOD system they started using with U2. Also as shown from page 180 on of this http://dl.dropbox.com/u/604868/Pangilinan_Erick_Uncharted2ArtDirection.pdf Uncharted 2 already fades out distant objects.
The trailer was an off-line render in engine just like all the Uncharted cut-scenes, just like Uncharted 2/3 trailers/cutscenes, it's not ingame it is in engine confirmed by ND @Reyahwind #TheLastofUs trailer was definitely not CG. all in-engine captures from PS3, just like Uncharted cinematics :)
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"In-engine" trailer (Naughty Dog confirmed it was in engine just like The last of us trailer)


gameplay


@TheVoxelman on twitter







