ElGranCabeza said:
You missed a lot, but different strokes for different folks. MS approach definitely works, maybe even better than Sony as they get all 3rd party games on their system, oftentimes the superior version, and usually have some exclusive DLC to make people more interested in buying that version of the game. People don't understand that having a huge amount of 1st party studios is a huge risk. If the studio does not deliver then you're making money. You have to pay for contractors and employees, life insurance, 401k, employee events, etc etc. You also have to pay for regular business expenses like equipment, building rentals, electricity, cleaning, etc etc. It's a major expense, yes, if MS bought Epic then Gears would be exclusive forever and they wouldn't have to keep paying Epic to keep the franchise exclusive, but how many "Gears" are out there? Fortnite looks like a bomb in the making unless it's an XBLA/PSN/Steam game. Just think of it this way, SP makes one game every 2 years, if they increase their size to 100 employees, they would be unprofitable and cost Sony money. As a matter of fact, that's what happened with Evolution after a couple of Motorstom games bombed. If you remember they had to lay some people off and merge them with London studios. Hopefully this new Motorstorm for PSN is better and sells better.
MS approach is definitely a safer approach than Sony, Sony's approach = high risk, high reward, but they haven't gotten rewarded yet, even with all this talent and 1st party they haven't gotten a game that sells as much as, say, Halo, or even Gears. |
is microsofts approach is safer, then what approach would you prefer having more choice on the shelfs or less choice, id prefer sonys approach simply because theres more games to choose from
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