bigjon on 08 December 2011
RolStoppable said:
non-gravity said: Mario Kart 64
Has anything introduced since improved Mario Kart? |
Yes, custom GPs for four (console: Wii) to eight players (handheld: DS, 7). Racing for points is much more exciting than simple Vs. races.
My order:
- 1. Wii - Custom GPs for up to four players, no snaking.
- 2. Double Dash!! - Finally fixed the points system in GP mode, but sadly no four player GPs.
- 3. 7 - Builds on the Wii game, but is on a handheld which greatly limits local multiplayer for people like me.
- 4. Super - The game that started it all.
- 5. Super Circuit - Introduced ranks for GP mode and came with all 20 SNES tracks on top of the 20 original ones.
- 6. DS - Despite bringing in a lot of options, snaking ruins the game. It also feels too slow which only encourages snaking.
- 7. 64 - Rushed to release, lacks polish. Its only saving grace were its four player modes and the N64 coming with four built-in controller ports.
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Pretty much exactly how I would list them. Loved MKWii. I have not played 7 yet so I cannot say where it would fall.
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut