| Dallinor said:
Imagine being stressed out, so you sit down to play some PS3 to relax and unwind, and you pick a sniper. Then imagine trying to snipe other players, and your scope isn't steady so you start missing shots, which just makes you even more stressed out, so your scope starts to wobble even more. Then enemy players are hitting you and you have lower health, so you start to die over and over. Gaming would become an exercise in frustartion, rage and massive levels of undue stress.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU wouldn't even begin to describe it. |
That what's known as bad design in industry terms by the way. 
Good design would be something like an experiment Valve did once with Left 4 Dead. Each player had their stress and anxiety levels measured and the data was put in the game so the other players could see it. The result was that the team would start looking out for the team members who weren't handling the situation as well as the others, which gives a completely new team interaction.
That's the stuff I want to see! 







