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greenmedic88 said:
I think the specs on the Wii U are probably much closer to final production specs than some seem to think.

All evidence points to a modified AMD R700 based GPU, most likely an RV770 variant quite similar in performance to 2008's HD4850. CPU looks to be an IBM Power7 core based chip, most likely a quad core.

Currently, it's looking like final memory specs are the only major specs that haven't been specified by multiple reliable sources. Shared memory or dedicated VRAM/system RAM configuration? 768MB of shared memory seems to be the current number being speculated by various sources.

Based on that, you potentially have a console with an updated CPU similar to that in the Xbox 360 with an extra core, and additional 256 MB of shared memory and a GPU that should have anywhere from 50-100% more graphical processing power than the modified R520/R600 based GPU of the Xbox 360.

It goes without saying that how that translates into actual game performance depends on a list of factors although on raw specs alone, 1920x1080 native render resolutions with frame rates closer to 60fps than 30fps is a pretty fair estimate.

Nintendo likes to leave room on their consoles to keep good frames (after the n64 incident with some games dropping in frames) Also, no way is the 768MB of memory accurate.  Nintendo has already hinted to the console having atleast a gig of its own memory, and video memory probably seperate.