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oniyide said:


This.  I also im not buying that Ninty all of a sudden said, "hey lets localize this game for US!" Bullshit. THey were probably thinking about this as soon as they saw the Euro numbers, just had to talk to GS and figure out how they can do it as lazy as possible. Im glad they did as well. 


lol you think Nintendo of Europe launched this title without Nintendo of America already consdering launching it here? Nintendo has always theorized that JRPG's and even Japanese strategy games do not perform well in western markets largest of all North America. That is why Advance Wars took so damn long and so did Fire Emblem and Mother was only represented once.

My bet is the higher ups in Nintendo had multiple reasons for releasing in Europe first. Many you probably haven't even thought of. One major one Europe is always seen as the last region to get games, Europeans often get pissed as they are neglected time and time again. By giving Europe something before America, in fact giving them something they never even confirmed for America gets them major bonus points in Europe which is also one of Sony's last remaining strongholds. Plus I remember Mother was not only hinted at by ONM but multiple times was mentioned as coming to Europe.

Its been known for a while that Nintendo was looking to experiment with some of their Japanese based RPG's in Europe. Other titles were hinted at as well. It makes perfect sense for multiple reasons for Nintendo to test out their Japanese products in Europe before a global launch!

As for GameStop, I am guessing they approached Nintendo first, not Nintendo approached them. In the past deals with Blockbuster for StarFox and such it didn't appear that Nintendo actually went after Block Buster and requested a deal. Reggie was hinting at bringing the game for ages and seeing the massive outcry for the title Game Stop likely saw an opportunity.

GameStop saw Nintendo didn't want to take any unnecessary risks, they knew that a wide scale launch in North America would cost Nintendo a lot. They knew they could likely get this much anticipated and highly demanded title exclusive on the cheap.

As for cheaply, yah it was cheaply done. Nintendo wanted to limit any potential loss they could take. Ensuring that the game couldn't really fail. Why would you spend up to another million dollars in localizing the game by getting North American voice actors and localizing the content. Then spend millions more distributing , wowing retailers to carry the game and then marketing?

Nintendo knows A) GameStop is paying them something for this exclusive B) Game Stop will do all the advertising for Nintendo C) No need to distribute to any other retailer. In the end Nintendo makes money and brings the game everyone wanted over with very little risk involved. Yes they are still risking if the game fails it will potentially prevent future games from coming to NA. Also a failure would look bad for GameStop who obviously expects the game to do well. Nintendo isn't risking only financials they are risking their reputation and the ability to bring Japanese games over in the future.

Plus everyone thinking the game is only coming because of Game Stop, you really need to stop being so anti-Nintendo. Reggie himself stated their were still a few big titles coming to Wii in North America for 2012. He also stated Nintendo was watching Europe to decide what to do with these titles. Meaning that Nintendo likely always intended to bring XenoBlade to North America if it performed well in Europe. GameStop knew their predicament and obviously jumped in to take advantage of Nintendo's vulnerability and caution.

In the end this is a win for everyone. Not to mention we don't know the actual exclusive details. This could be a timed exclusive for all we know. Since you can order from Nintendo themselves you could possibly be looking at a wider release later. I guess only Game Stop could release the actual details.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer