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As I'm not fortunate enough to have Skyward Sword, I finally returned to Spirit Tracks after a two-month hiatus. V_V Made it into the sand temple.

I really don't like how linear dungeons in Zelda have gotten. I guess it's a reaction to the dislike of getting lost in OoT's Water Temple that's led them to do that, but it really bugs me. Makes me feel less like I'm exploring a dungeon and more like I'm solving an obstacle course.

On that note, far too many puzzles. They really need to tone that down.