Too complicated? more like, they are too stupid.
"Likewise with the Dark/Demon's Souls series which has combat that is all about maintaining stamina so you can keep attacking and defending. However, Skyward Sword has nothing like this and so the addition of a stamina gauge feels like an unnecessary complication (especially since in areas where they need you to not worry about the stamina gauge, they throw in free stamina restoration items to grab)."
Haha, the controls were so complicated for them that they never learnt that you can use stamina to attack (ie your special attacks).
The stamina cannot be all that restrictive, because they clearly never had the stamina gauge run out and thus learnt that it was pivotal for defence too.
As for the "the game should tell you which items to upgrade, rather than you having choices as to which to upgrade first" bullshit? Well, that's just silly.







