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Boutros said:
Kasz216 said:
Boutros said:
Kasz216 said:
I'm just happy thanks to consoles I can play it on "High".

Can't comment on the highest end settings, but I can say that thanks to consoles crappy graphical ability there probably was much more focus on performance for those of us with PC's that are 3-4 years old.

Which is why the "You have to upgrade your PC every year" argument makes me laugh.

''Consoles crappy graphical ability''?

That's just trolling..

How so?  Due to console's low standards and general poor level ability (IE, lesser then actually my crappy off the shelf 3 year old PC) games are made at a much lower standard graphically.

Which is good, because it means i can run them.

Back when Morrowing came out.  There was no way you were running it on a three year old computer and getting framerates that good.

 

Console graphics are objectivly crappy in power compaired to PCs.

There are like 3 PC games that have much better graphics than games on consoles. The rest all look about the same.

Calling it crappy is trolling and you'd think you know that by now.


3 games with much better graphics on PC? No, no, no. All multiplats look significantly better on the PC, that's not even an argument at all. Console hardware is based on tech from 2004-2005 and it shows.

As for Skyrim, the visuals are far less impressive from any standpoint than Oblivion was in its time. I'm thinking of writing a rather long-winded post about the whole game in response to the many (undeserved imo) perfect scores it has harvested. This will of course be in a thread of its own. Long story short; Skyrim visuals are good but nothing more and end up looking almost silly compared to a lot of other modern games. Try comparing it with Witcher 2, for instance. Not an open world game but it gets the point across and shows what a truly stunning looking game is like. Especially the textures in Skyrim can only be described as very poor and animations are still rather clunky and robotic. The engine does a good job at lighting but that doesn't really help when light and shadow dance on unimpressive textures and objects.